﻿using System;
using System.Collections.Generic;

namespace Common.Unity.Extensions.Entity.Testing.Objects
{
	public class CountryItem : MapPointEntityBaseItem
	{
		bool m_Preferred;

		public bool Preferred
		{
			get { return m_Preferred; }
			set { m_Preferred = value; }
		}

		List<RegionItem> m_Regions = new List<RegionItem>();

		public List<RegionItem> Regions
		{
			get { return m_Regions; }
			set { m_Regions = value; }
		}

		CountrySettingsItem m_Settings;

		public CountrySettingsItem Settings
		{
			get { return m_Settings; }
			set { m_Settings = value; }
		}
	}
}